The FAME project equips NEETs for the fashion industry through a comprehensive framework, a creative course, and a trainers’ toolkit. It includes pilot training programmes and an innovative digital educational game using Alternate Reality Game (ARG) methodologies. Rigorous validation ensures quality, fostering employability, creativity, and active participation.
This holistic approach bridges education with real-world application, empowering NEETs to thrive in the dynamic fashion
sector.

The FAME project empowers NEETs through a specialised fashion course, a comprehensive trainers’ toolkit, and an innovative educational game. Enhancing the quality and accessibility of vocational training equips participants with the skills and confidence to thrive in the fashion industry.
The project aims to reduce the NEET population by creating sustainable pathways to employment and entrepreneurship, fostering inclusion and economic growth in the creative sector.

1

A comprehensive Report on NEET Analysis and a tailored FAME Fashion Course (Creative Fashion Construction and Design Course).
The WP2 will produce an in-depth report about the challenges, needs, and characteristics of the NEET population and a course that will be uniquely designed to meet NEETs’ needs

3

The WP4 will create a Serious Game that will include ARG (Alternate Reality Game) elements for learning purposes.
The game will be based on interacting with an Embodied Conversational Agent (ECA) managed with artificial intelligence modules. The game is a role-play simulation in which the player has to take action in situations connected with the Sustainable Fashion Design and Construction course.

2

Course for the FAME Trainers’ Training Programme: the WP3 will produces a concise course for the FAME Trainers’ Training Programme will engage with NEETs, addressing diverse learning needs, and integrating feedback into instruction. This ensures that trainers are equipped to deliver impactful education tailored to NEETs.

4

Dissemination of the project results, traininig of specialists, shared knowledge, and report on their impact to ensure long-term, permanent effects that benefit many organisations.
With the WP5, dissemination activities will target the scientific community, training organisations, and educational institutions, making the results available for widespread adoption and sustained impact.